Blizzard at Gamescom: Merging AR & Physical Design

Context
Gamescom in Cologne attracts over 300,000 attendees annually — a critical moment for Blizzard to connect with fans, launch games, and showcase its universe.
Goals included:
- Making Blizzard’s booth an immersive, standout experience
- Extending engagement beyond traditional booths
- Encouraging fan interaction through digital tools
- Ensuring visual consistency and production quality across all touchpoints
This project required merging brand experience, physical space, and digital innovation into one cohesive activation.


The Solution: Blending AR + Physical Design
1. AR-Powered Mobile App
To expand fan interaction, we developed a mobile app with built-in AR features:
- Guided exploration → Fans followed key locations across the booth
- AR unlocks → Scanning statues and walls revealed exclusive content
- Social content → Fans could capture and share experiences, creating organic reach and buzz
This allowed Blizzard’s lore, art, and characters to extend into the real world.
2. Large-Scale Print & Environmental Graphics
My team handled the design and production of all event visuals for multiple years:
- Massive branded banners that visually anchored Blizzard’s presence
- Wayfinding and signage to guide attendees through the experience
- Environmental storytelling through booth visuals tailored to game franchises
- Full print production prep to ensure color, material, and placement met brand and logistical standards
Every visual element was built to scale, coordinate, and reinforce the Blizzard identity.


Outcome & Results
- 20,000+ app downloads during the event
- Increased time spent at the Blizzard zone
- High levels of user-generated content via social sharing
- Strong brand consistency across physical and digital touchpoints
- Established a new experiential standard for Blizzard’s European events
This project showed how design can bridge physical and digital, creating emotional, memorable fan interactions that go beyond aesthetics — and deliver measurable brand impact.
Why It Matters
This wasn’t just about banners or tech. It was about orchestrating a unified fan experience that lived across space, screen, and story — and set a bar for future Blizzard events across Europe.